Jason - who has written 18 posts on Mantle Studios.
Jason works as a creative director by day in the video game industry. By night, he sculpts and is working on his first original kit.
I’ve been in love with this illustration of a World of Warcraft Archer Troll for awhile now. It was created by a company I used to work in the same building as, and they did this piece for Upper Deck. Just a great piece, all around. I wish I knew how to take better pics with [...]
Continue reading...Saturday, September 12, 2009
Here’s the latest work-in-progress 1/6 sculpt I’ve been playing with: Bug from Micronauts. Micronauts was this crazy comic from the 80s, based on line of toys from Japan. Refresh yourself on the whole universe over at Micro Outpost or Wikipeida. Bug was (is) my favorite character from Micronauts and I’ve always wanted a toy of Bug [...]
Continue reading...Monday, July 20, 2009
Here is how I made the Unburied tattered clothing. I cut/rip up an old t-shirt to fit, then transferred the cloth to cardboard and cut out a pattern to make cutting future pieces faster. I put on some rubber gloves, made a grungy base color in a bowl with some craft paints, and rubbed the t-shirt [...]
Continue reading...Wednesday, July 8, 2009
Yes, another upcoming Diablo III character. I swear, I’ll stop after this one. This is the Shaman Fallen, read more about him here. I’m pretty much doing this exact pose. So here is his head and horns. I’ll save the rest for another day. Related posts Unburied: Adding real clothing and sculpted a new base (0) Unburied update: casting parts, [...]
Continue reading...Wednesday, July 8, 2009
How crazy is this, I entered the “Diablo III: Unburied” in the Marin County Fair this year and I won first place! Now, this isn’t your regular fair. Oh no… the Creature and Model competition is judged by the guys who formed Industrial Light and Magic (now known as Kerner Optical)!! I’m completely floored. Getting this thing [...]
Continue reading...Wednesday, June 17, 2009
I made this tutorial awhile back and posted on my site and on various forums. However, I coordinated with Gary Overman (owner of Willow Products and maker of the wonderful wax I use) to package this up and allow people to download. I happily obliged because I want to get the word out on his [...]
Continue reading...Friday, April 17, 2009
Here is another update to the Unburied. Full shot Ok, so here’s our zombie dude, sporting some clothes. The white leg is a actually the resin cast of the leg. The perspective is off, the guy is really 9″ tall Hand detail To save some time, I am going to make a mold of the left arm, make a [...]
Continue reading...Wednesday, March 25, 2009
So, as I mentioned, I am using wax to build up a model. My problem is wax is getting it to look organic (wavy lines, folds of the skin, etc). Here is my meager attempt at doing so, using Gary Overman’s Zen Wax. 1. Planning the “cuticle” around this claw-thing I take a warm piece of wax, [...]
Continue reading...Tuesday, March 24, 2009
I roughed this guy out last night… he’s a bad guy from the upcoming video game, Diablo III. Called “The Unburied”…”Being born out of pits of human misery, these beings feed on human suffering. Wherever bodies are dumped together unceremoniously, the unburied may rise.” This hulking brute is done with Fuse, right from the start. I [...]
Continue reading...Tuesday, March 24, 2009
I think, after seeing how other sculptors work, that I will begin my sculpts, rough them up, in SuperSculpy or clay, create some wastemolds, pour wax in and finish off. The reason I want to do this is that I cannot get the organic folds and lines I want, if I start in wax. I’m not [...]
Continue reading...Thursday, March 19, 2009
Some people have asked how I sculpt the wings. The first time I made the wing, it was to get a feel for how to do it. Since I wanted to redo the wings to make them not only consistent but also more dynamic, I figured I’d take a few photographs along the way. I’m [...]
Continue reading...Wednesday, February 11, 2009
The guys over at World of War saw a posting about my Illidan sculpture, and asked to do a small interview. Check it out! Related posts World of Warcraft sculpture: Illidan (2) Tutorial: Sculpting a Wing, Part 1 (1) Illidan torso update (0)
Continue reading...Sunday, February 1, 2009
A quick update for now, I’ll fill in some details later this week. I restarted the legs in ZEN wax, lovely stuff. You’ll notice I’m simulating threads in the pants by inserting bits of wire I’ve curved with pliers, heating it up and putting them into the pants. I’m still pretty unhappy with hoof armor. I’m [...]
Continue reading...Thursday, October 23, 2008
A quick update on the torso of Illidan from World of Warcraft… I think I’m finally getting the hang of working with FUSE. Mineral spirits knocks it down nicely, going to use Gary’s castor oil idea next. I’m not too terribly happy with the anatomy of the hand, but I want to keep pushing along [...]
Continue reading...Tuesday, October 21, 2008
My first major sculpt that I have been working on is Illidan (above), a character from World of Warcraft. In fact, this is only the second thing I have sculpted and it’s a doozy. I have only recently started to sculpt (around the beginning of 2008) and I wonder if I’m crazy taking on such [...]
Continue reading...Tuesday, September 23, 2008
I think I’ll post my failures as well as my successes. Here’s a tip that you can file under “Had to learn the hard way…” The character I’m sculpting has a fabric over his eyes, so i thought I’d skip a step and just make a mold of his head with a thick piece of [...]
Continue reading...Wednesday, September 17, 2008
This model is called “Planes of the Head”, or the Asaro Head, named after the man who invented it, John Asaro.If you want to learn more about Asaro’s history, check out stories California Art Club article, Lines and Color article and his website. (There is also a small booklet he wrote with more drawings of [...]
Continue reading...Friday, August 22, 2008
Ever since I saw my first monster movie as a kid, I wanted to make monsters. Sure, every kid wants to make monsters, but I really wanted to make them. I drew a lot as a kid, and I would give my left foot to have all those drawings I did as a kid, back [...]
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Friday, January 15, 2010
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